![]() ![]() NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one. ![]() Improved camera reset: now more consistent behavior.Improved updater: fixed some parsing bugs which caused too much updates.Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.Fixed mouse movement bug in certain camera modes.Fixed updater and main executable: now working with non-English characters in the path (was not starting, hanging or crashing before).Fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting.Skidmark missing/wrong texture bug fixed: they work now even after switching levels.Civetta Bolide: Color changes, suspension tweaks (should be more drivable now).Stronger steering on Gavril H-Series and D15.Improved updating process: the game will automatically check for updates every 3 days.Fixed crash on exit to menu or exiting the game.Improved help image a bit (added wiki link).Fixed issues with the updater using wrong proxy settings.Gavril D15: Added missing coltris to side of frame.Improved proxy fallback case for updater.Grid Map: Removed ad signs, minor tweaks to full pipe.Dry Rock Island: Added ambient sounds, improved ocean, fixed some issues with objects.Increased beam limit from 6000 to 10000.Improved some stability issues on the Gavril H-Series, Ibishu Covet, Gavril D15, and Civetta Bolide.This era is also recognized as the only one featuring explicitly experimental releases, a phase that lasted several months (shown below in pink). The first public release of the game became available on the Fastspring store on 3 August 2013, and would remain so for nearly two years before being released on Steam. This is the changelog of BeamNG's initial releases.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |